Slipstream XJ-376 (R) (c)2003
Created and Manufactured by FireBase and the Wanderer.
Special Thanks to Glock36 for inspiring me to this ship.
Thanks to Accushot in answering all my questions.

Instructions in how to make slipstream work with your mod....


Copy slipstream.dll in freelancer/exe directory.

Copy and Paste In their Respective File.

Shiparch.ini:
[Ship]
ids_name = 470723                     
ids_info = 470724                     
ids_info1 = 470725                     
ids_info2 = 66608                     
ids_info3 = 470726                    
ship_class = 1                     
nickname = slipstream_ship                     
LODranges = 0, 99999                     
msg_id_prefix = gcs_refer_shiparch_Brelf                     
mission_property = can_use_berths                     
type = FIGHTER                     
DA_archetype = ships\firebase\slipstream\slipstream.cmp                     
material_library = ships\firebase\slipstream\slipstream.mat                     
material_library = fx\envmapbasic.mat                     
envmap_material = envmapbasic                     
cockpit = cockpits\slipstream\slipstream.ini                     
pilot_mesh = generic_pilot                     
nanobot_limit = 102                     
shield_battery_limit = 102                     
mass = 100.000000                     
linear_drag = 1.000000                     
hold_size = 60                     
fuse = intermed_damage_smallship02, 0.000000, 525                     
fuse = intermed_damage_smallship03, 0.000000, 263                   
max_bank_angle = 45                   
camera_offset = 10, 35                   
camera_angular_acceleration = 0.050000                   
camera_horizontal_turn_angle = 23                   
camera_vertical_turn_up_angle = 5                   
camera_vertical_turn_down_angle = 30                   
camera_turn_look_ahead_slerp_amount = 1.000000                   
hit_pts = 10800                   
explosion_arch = explosion_br_fighter                   
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03                     
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03                     
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03                     
nudge_force = 30000.000000                     
strafe_force = 20000                     
strafe_power_usage = 2                     
steering_torque = 25000.000000, 25000.000000, 58000.000000                   
angular_drag = 15000.000000, 15000.000000, 35000.000000                   
rotation_inertia = 3800.000000, 3800.000000, 1000.000000                   
bay_door_anim = Sc_open dock1                   
bay_doors_open_snd = cargo_doors_open                   
bay_doors_close_snd = cargo_doors_close                    
HP_bay_surface = HpBayDoor01                    
HP_bay_external = HpBayDoor02                    
HP_tractor_source = HpTractor_Source                    
num_exhaust_nozzles = 2                    
shield_link = bw_elite_shield01, HpMount, HpShield01                    
hp_type = hp_gun_special_10, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                     
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                     
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                     
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                     
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                     
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                     
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                     
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                     
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                     
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                     
hp_type = hp_elite_shield_special_10, HpShield01                     
hp_type = hp_elite_shield_special_9, HpShield01                     
hp_type = hp_elite_shield_special_8, HpShield01                     
hp_type = hp_elite_shield_special_7, HpShield01                     
hp_type = hp_elite_shield_special_6, HpShield01                     
hp_type = hp_elite_shield_special_5, HpShield01                     
hp_type = hp_elite_shield_special_4, HpShield01                     
hp_type = hp_elite_shield_special_3, HpShield01                     
hp_type = hp_elite_shield_special_2, HpShield01                     
hp_type = hp_elite_shield_special_1, HpShield01                     
hp_type = hp_mine_dropper, HpMine01                     
hp_type = hp_countermeasure_dropper, HpCM01                     
hp_type = hp_turret_special_9,  HpTurret01                     
hp_type = hp_turret_special_8,  HpTurret01                     
hp_type = hp_turret_special_7,  HpTurret01                     
hp_type = hp_turret_special_6,  HpTurret01                     
hp_type = hp_turret_special_5,  HpTurret01                     
hp_type = hp_turret_special_4,  HpTurret01                     
hp_type = hp_turret_special_3,  HpTurret01                     
hp_type = hp_turret_special_2,  HpTurret01                     
hp_type = hp_turret_special_1,  HpTurret01                     
hp_type = hp_torpedo_special_2, HpTorpedo01                     
hp_type = hp_torpedo_special_1, HpTorpedo01                     
hp_type = hp_thruster, HpThruster01, HpThruster02           
         
[CollisionGroup]
obj = slipstream_port_wing01_lod1                      
separable = parent_impulse = 240.000000                      
child_impulse = 7.000000                      
dmg_hp = dpport_wing01                      
dmg_obj = slispstream_dmg_portwing01_cap                      
mass = 5.000000                      
debris_type = debris_small_ship                      
separation_explosion = explosion_small_ship_breakoff                      
type = Port_Wing                      
hit_pts = 817                      
root_health_proxy = true                      
                      
[CollisionGroup]
obj = slipstream_port_wing02_lod1                      
separable = parent_impulse = 240.000000                      
child_impulse = 7.000000                      
dmg_hp = dpport_wing02                      
dmg_obj = slipstream_dmg_portwing02_cap                      
mass = 5.000000                      
debris_type = debris_small_ship                      
separation_explosion = explosion_small_ship_breakoff                      
type = Port_Wing                      
hit_pts = 817                      
root_health_proxy = true                      
                      
[CollisionGroup]
obj = slipstream_star_wing01_lod1                      
separable = parent_impulse = 240.000000                      
child_impulse = 7.000000                      
dmg_hp = dpstar_wing01                      
dmg_obj = slipstream_dmg_starwing01_cap                      
mass = 5.000000                      
debris_type = debris_small_ship                      
separation_explosion = explosion_small_ship_breakoff                      
type = Starboard_Wing                      
hit_pts = 817                      
root_health_proxy = true                      
                      
[CollisionGroup]
obj = slipstream_star_wing02_lod1                      
separable = parent_impulse = 240.000000                      
child_impulse = 7.000000                      
dmg_hp = dpstar_wing02                      
dmg_obj = slipstream_dmg_starwing02_cap                      
mass = 5.000000                      
debris_type = debris_small_ship                      
separation_explosion = explosion_small_ship_breakoff                      
type = Starboard_Wing                      
hit_pts = 817                      
root_health_proxy = true                      
                      
[Simple]
nickname = slipstream_dmg_portwing01_cap                      
DA_archetype = ships\firebase\slipstream\slipstream_dmg_port_wing01.3db                      
material_library = ships\firebase\slipstream\slipstream.mat                      
mass = 5.000000                      
LODranges = 0, 100, 1000                      
                      
[Simple]
nickname = slipstream_dmg_portwing02_cap                      
DA_archetype = ships\firebase\slipstream\slipstream_dmg_port_wing02.3db                      
material_library = ships\firebase\slipstream\slipstream.mat                      
mass = 5.000000                      
LODranges = 0, 100, 1000                      
                      
[Simple]
nickname = slipstream_dmg_starwing01_cap                      
DA_archetype = ships\firebase\slipstream\slipstream_dmg_star_wing01.3db                      
material_library = ships\firebase\slipstream\slipstream.mat                      
mass = 5.000000                      
LODranges = 0, 100, 1000                      
                      
[Simple]
nickname = slipstream_dmg_starwing02_cap                      
DA_archetype = ships\firebase\slipstream\slipstream_dmg_star_wing02.3db                      
material_library = ships\firebase\slipstream\slipstream.mat                      
mass = 5.000000                      
LODranges = 0, 100, 1000                      
                      
[Simple]
nickname = slipstream_dmg_engine01_cap                      
DA_archetype = ships\firebase\slipstream\slipstream_dmg_engine01.3db                      
material_library = ships\firebase\slipstream\slipstream.mat                      
mass = 5.000000                      
LODranges = 0, 100, 1000                      
                      
[Simple]
nickname = slipstream_dmg_engine02_cap                      
DA_archetype = ships\firebase\slipstream\slipstream_dmg_engine02.3db                      
material_library = ships\firebase\slipstream\slipstream.mat                      
mass = 5.000000                      
LODranges = 0, 100, 1000     


Engine_equip.ini:
[Engine]   
nickname=slipstream_engine            
ids_name=470727            
ids_info=470728            
volume = 0.000000             
mass = 10             
max_force = 60600             
linear_drag = 402            
power_usage = 0             
reverse_fraction = 0.200000             
flame_effect = gf_br_smallengine01_fire             
trail_effect = gf_br_smallengine01_trail             
trail_effect_player = gf_br_smallengine01_playtrail             
cruise_charge_time = 3             
cruise_power_usage = 20             
character_start_sound = engine_bw_fighter_start             
character_loop_sound = engine_bw_fighter_loop             
character_pitch_range = -50, 25             
rumble_sound = rumble_bw_h_fighter             
rumble_atten_range = -5, 0             
rumble_pitch_range = -25, 25             
engine_kill_sound = engine_bw_fighter_kill             
cruise_start_sound = engine_bw_cruise_start             
cruise_loop_sound = engine_bw_cruise_loop             
cruise_stop_sound = engine_bw_cruise_stop             
cruise_disrupt_sound = cruise_disrupt             
cruise_backfire_sound = cruise_backfire             
indestructible = false             
outside_cone_attenuation = -3             
inside_sound_cone = 60             
outside_sound_cone = 180   


Goods.ini:
[Good]
nickname = slipstream_hull      
category = shiphull      
ship = slipstream_ship      
price = 505000      
ids_name = 470722      
item_icon = Equipment\models\commodities\nn_icons\bw_freighter.3dba      
      
[Good]
nickname = slipstream_package      
category = ship      
hull = slipstream_hull      
addon = slipstream_power, internal, 1      
addon = slipstream_engine, internal, 1      
addon = ge_s_scanner_02, internal, 1      
addon = ge_s_tractor_01, internal, 1      
addon = ge_s_thruster_04, HpThruster01    
addon = ge_s_thruster_04, HpThruster02    
addon = shield01_mark10_hf, HpShield01      
addon = FastSmallBlue, HpRunningLight01, 1      
addon = FastSmallBlue, HpRunningLight02, 1      
addon = FastSmallBlue, HpRunningLight03, 1      
addon = FastSmallBlue, HpRunningLight04, 1      
addon = FastSmallBlue, HpRunningLight05, 1      
addon = FastSmallBlue, HpRunningLight06, 1      
addon = FastSmallBlue, HpRunningLight07, 1      
addon = FastSmallBlue, HpRunningLight08, 1      
addon = FastSmallBlue, HpRunningLight09, 1      
addon = DockingLightRed, HpDockLight01, 1      
addon = DockingLightRed, HpDockLight02, 1      
addon = DockingLightRed, HpDockLight03, 1      
addon = contrail01, HpContrail01, 1      
addon = contrail01, HpContrail02, 1      
addon = contrail01, HpContrail03, 1      


misc_equip.ini:
[Power]
nickname=slipstream_power     
ids_name=470729     
ids_info=470730     
volume=0     
mass=10 DA_archetype=equipment\models\hardware\li_fusion_reactor.3db     
material_library=equipment\models\hardware.mat     
capacity= 18000     
charge_rate=1800     
thrust_capacity=1000     
thrust_charge_rate=200     
lootable=false     


weapon_equip.ini
[Munition]  
nickname = slipstream_gun01_mark09_ammo    
hp_type = hp_gun    
requires_ammo = false    
hit_pts = 2    
hull_damage = 249.800000    
energy_damage = 0    
weapon_type = W_Laser01    
one_shot_sound = fire_laser3    
munition_hit_effect = li_laser_04_impact    
const_effect = li_laser_04_proj    
lifetime = 0.933000    
force_gun_ori = false    
mass = 1    
volume = 0.000100    
    
[Gun]
nickname = slipstream_gun01_mark09    
ids_name = 470731    
ids_info = 470732    
DA_archetype = equipment\models\weapons\li_laser_beam.cmp    
material_library = equipment\models\li_equip.mat    
HP_child = HPConnect    
hit_pts = 400    
explosion_resistance = 1.000000    
debris_type = debris_normal    
parent_impulse = 20    
child_impulse = 80    
volume = 0.000000    
mass = 10    
hp_gun_type = hp_gun_special_9   
damage_per_fire = 0    
power_usage = 61.119999    
refire_delay = 0.120000    
muzzle_velocity = 750    
use_animation = Sc_fire    
toughness = 19.600000    
flash_particle_name = li_laser_04_flash    
flash_radius = 15    
light_anim = l_gun01_flash    
projectile_archetype = slipstream_gun01_mark09_ammo    
separation_explosion = sever_debris    
auto_turret = false    
turn_rate = 90    
lootable = true    
LODranges = 0, 20, 60, 100    
   
[Munition]
nickname = slipstream_turret01_mark09_ammo    
hp_type = hp_gun    
requires_ammo = false    
hit_pts = 2    
hull_damage = 249.800000    
energy_damage = 0    
weapon_type = W_Laser01    
one_shot_sound = fire_laser3    
munition_hit_effect = li_laser_04_impact    
const_effect = li_laser_04_proj    
lifetime = 1    
force_gun_ori = false    
mass = 1    
volume = 0.000100    
    
[Gun]
nickname = slipstream_turret01_mark09    
ids_name = 470733    
ids_info = 470734   
DA_archetype = equipment\models\weapons\li_smlturret.cmp    
material_library = equipment\models\li_equip.mat    
HP_child = HPConnect    
hit_pts = 2632    
explosion_resistance = 1.000000    
debris_type = debris_normal    
parent_impulse = 20    
child_impulse = 80    
volume = 0.000000    
mass = 10    
hp_gun_type = hp_turret_special_9    
damage_per_fire = 0    
power_usage = 61.119999    
refire_delay = 0.120000    
muzzle_velocity = 750    
use_animation = Sc_fire    
toughness = 19.600000    
flash_particle_name = li_laser_04_flash    
flash_radius = 15    
light_anim = l_gun01_flash    
projectile_archetype = slipstream_turret01_mark09_ammo    
separation_explosion = sever_debris    
auto_turret = true    
turn_rate = 90    
lootable = true    
LODranges = 0, 20, 60, 100    


Weapon_good.ini
[Good]
nickname = slipstream_gun01_mark09  
equipment = slipstream_gun01_mark09  
category = equipment  
price = 120480  
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db  
combinable = false  
ids_name = 470731  
ids_info = 470732  
shop_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp  
material_library = equipment\models\li_equip.mat 
 
[Good]
nickname = slipstream_turret01_mark09  
equipment = slipstream_turret01_mark09  
category = equipment  
price = 120480  
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_capturret.3db  
combinable = false  
ids_name = 470733  
ids_info = 470734  
shop_archetype = equipment\models\weapons\li_smlturret.cmp  
material_library = equipment\models\li_equip.mat  


market_ships.ini
[BaseGood]
base=Li02_03_base
marketgood = slipstream_package, 30, -1, 1, 1, 0, 1, 1

market_misc.ini
[BaseGood]
base = Li02_03_base  
MarketGood = slipstream_gun01_mark09, 30, -1, 10, 10, 0, 1 
MarketGood = slipstream_turret01_mark09, 30, -1, 10, 10, 0, 1


It is available in Battleship Yukon.


Copy slipstream.dll in freelancer/exe directory.